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		<h1>[name]</h1>

		<p class="desc">

		</p>

		<h2>Constructor</h2>
		<h3>[name]( [param:InterleavedBuffer interleavedBuffer], [param:Integer itemSize], [param:Integer offset], [param:Boolean normalized] )</h3>
		<p>
		</p>

		<h2>Properties</h2>

		<h3>[property:InterleavedBuffer data]</h3>
		<p>
			The [page:InterleavedBuffer InterleavedBuffer] instance passed in the constructor.
		</p>

		<h3>[property:TypedArray array]</h3>
		<p>
			The value of [page:InterleavedBufferAttribute.data data].array.
		</p>

		<h3>[property:Integer count]</h3>
		<p>
			The value of [page:InterleavedBufferAttribute.data data].count.

			If the buffer is storing a 3-component item (such as a position, normal, or color),
			then this will count the number of such items stored.
		</p>

		<h3>[property:Integer itemSize]</h3>
		<p>
			How many values make up each item.
		</p>

		<h3>[property:String name]</h3>
		<p>
		Optional name for this attribute instance. Default is an empty string.
		</p>

		<h3>[property:Boolean needsUpdate]</h3>
		<p>
			Default is *false*. Setting this to *true* will send the entire interleaved buffer (not just the specific attribute data) to the GPU again.
		</p>

		<h3>[property:Boolean normalized]</h3>
		<p>
			Default is *false*.
		</p>

		<h3>[property:Integer offset]</h3>
		<p>
			The offset in the underlying array buffer where an item starts.
		</p>

		<h2>Methods</h2>

		<h3>[method:this applyMatrix4]( [param:Matrix4 m] )</h3>
		<p>Applies matrix [page:Matrix4 m] to every Vector3 element of this InterleavedBufferAttribute.</p>

		<h3>[method:this applyNormalMatrix]( [param:Matrix3 m] )</h3>
		<p>Applies normal matrix [page:Matrix3 m] to every Vector3 element of this InterleavedBufferAttribute.</p>

		<h3>[method:this transformDirection]( [param:Matrix4 m] )</h3>
		<p>Applies matrix [page:Matrix4 m] to every Vector3 element of this InterleavedBufferAttribute, interpreting the elements as a direction vectors.</p>

		<h3>[method:Number getX]( [param:Integer index] ) </h3>
		<p>Returns the x component of the item at the given index.</p>

		<h3>[method:Number getY]( [param:Integer index] ) </h3>
		<p>Returns the y component of the item at the given index.</p>

		<h3>[method:Number getZ]( [param:Integer index] ) </h3>
		<p>Returns the z component of the item at the given index.</p>

		<h3>[method:Number getW]( [param:Integer index] ) </h3>
		<p>Returns the w component of the item at the given index.</p>

		<h3>[method:null setX]( [param:Integer index], [param:Float x] ) </h3>
		<p>Sets the x component of the item at the given index.</p>

		<h3>[method:null setY]( [param:Integer index], [param:Float y] ) </h3>
		<p>Sets the y component of the item at the given index.</p>

		<h3>[method:null setZ]( [param:Integer index], [param:Float z] ) </h3>
		<p>Sets the z component of the item at the given index.</p>

		<h3>[method:null setW]( [param:Integer index], [param:Float w] ) </h3>
		<p>Sets the w component of the item at the given index.</p>

		<h3>[method:null setXY]( [param:Integer index], [param:Float x], [param:Float y] ) </h3>
		<p>Sets the x and y components of the item at the given index.</p>

		<h3>[method:null setXYZ]( [param:Integer index], [param:Float x], [param:Float y], [param:Float z] ) </h3>
		<p>Sets the x, y and z components of the item at the given index.</p>

		<h3>[method:null setXYZW]( [param:Integer index], [param:Float x], [param:Float y], [param:Float z], [param:Float w] ) </h3>
		<p>Sets the x, y, z and w components of the item at the given index.</p>



		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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